![]() The developers should not fully go in one direction is what I am trying to say, because one side is generic and the other side just looks out of place in a survival-horror game. The games kickstarter page had 2 things that particularly stuck out for me personally, and that was Solo gameplay, and the character exclusives stuff. I can only hope that the final designs of the dinosaurs have a unique blend of 'realistic' and 'fictional' design elements so that they stand out from the wave of generic JP-inspired dinosaur designs in video games while also being 'scary' and intimidating in terms of sound and appearance. In Deathground's pre-alpha reveal trailer, it shows players escaping through warehouses, dinosaur facilities, and jungle just like if they were escaping Jurassic Park. Players enter a stage, search for loot and then go to an extraction point, all while avoiding hungry dinos. Jaw Drop Games’ Kickstarter campaign for their Dino Crisis-eque Deathground, which we already knew had met their funding goal, has finished up with just over £118k in pledged funds. The fact that the game establishes that there are dinosaurs living in the modern day alongside humans should make it obvious that this game is not trying to be some sort of nature documentary narrated by David Attenborough. Otherwise, it's a fairly standard gameplay loop. Visit the Store Page Most popular community and official content for the past week. Realistic looking dinosaurs with feathers just look stupid in general and they will be out of place for a survival-horror game in my opinion. Deathground is a solo and co-op survival horror game that throws players into a desperate battle for survival against deadly AI dinosaurs. Every game of Deathground will present new challenges and obstacles. The AI is also dynamic, featuring reactive and very hungry dinosaurs. A crafting system is also present, in case you need to cobble something together quickly. It is unlikely that there will be local support for the multiplayer mode though due to there being progression or experience elements. Youll need to work together to fulfill objectives and get out alive. I know the developers will be using the latest scientific research for the dinosaurs for the game but I am hoping that they don't go for a full realistic depiction of dinosaurs in the final product. What gameplay formats are going to be available Will Deathground have local co-op Francisc took the lead here again stating that they were looking into local co-op for the story mode. Deathground will be using Unreal Engine 4, and promises to have dynamic gameplay enriched with objectives, stealth, combat and teamwork.
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